![]() ![]() This is important because it sustains you during a fight. Due to how formulas work, Offensive Break has a much larger effect than Resist roughly POW/INT-20% gives about -50% damage.Physical Resist and Elemental Resist stacks additively (for elemental physical) while Offensive Break and Resist Up stacks multiplicatively.The remaining will have a greatly diminished return. Within each category, only the largest buff/debuff would apply the full potential.There are two types of mitigation: POW/INT Break or Resist (Physical or Elemental) Up. MitigationAKA, why you want to choose Ciel as your initial 4*. Fill other slots with DPS that fill your Guiding Light/Luring Dark or characters that need leveling.Either physical or magical mitigation, or both, if you cannot simply Another Force (AF) the boss down.1-2 major DPS, like a 4* against boss weakness or a 5* with a neutral element.Each dungeon would require some adjustments, with a team of 6, including ![]() 1 AOE, to save you tremendous effort against trash mobs.Īn advanced team pattern, after you finish the main quest, should aim to farm the Another Dungeons (Hard or Very Hard).Both Physical mitigation and Magical (Int) mitigation, key against bosses.2 Healers, in case you need to switch to/from reserve.Some characters would satisfy multiple roles, for example AOE would also cover 1 DPS role. Team PatternA basic team pattern, before you finish the main quest, would aim to include the following roles on your team, in descending order of importance. ![]()
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